Game Artworlds: The Early Years

Game Art Worlds: The Early Years is a series of conversations with the pioneers of Game Art. It presents interviews with seminal artists whose work redefined the landscape of game-based practices. The project traces the genesis and evolution of a phenomenon that continues to shape how game-based art is conceived, experienced, and debated today.

Text by Mathias Jansson and Matteo Bittanti.

All interviews are in English unless otherwise indicated. 

Interview: Daphne Dragona 

Interview: Katherine Isbister and The Art of The Sims

Interview: Rosemarie Fiore's Arcade Game Photographs

Interview: Suzanne Treister: Capturing the essence of gaming since the '80s

Interview: Miltos Manetas, the first Machinima-maker

Interview: Tale of Tales and the aesthetics of art games

Interview: Axel Stockburger's Gamer/s Spaces

Interview: Eddo Stern, piooner of Game Art

Interview: Stephen Honegger's "Container" (2002) and "Escape from Woomera" (2003)

Interview: Bruno Martelli and Ruth Gibson (igloo) on SwanQuake (2007)

Interview: Orhan Kipcak (ArsDoom, ArsDoom II) (1995-2005)

Interview: Tobias Bernstrup and Palle Torsson, ”Museum Meltdown” (1996)

Interview: Antonio Riello & "Italiani Brava Gente" (1996)

Interview: Konrad Becker on “Synreal: The Unreal Modification” (1998)

Interview: Anne-Marie Schleiner's “Cracking the Maze” (1999) - A decade later

Interview: Martin Berghammer's RELOAD exhibition (Shift e.V Gallery in Berlin, 1999)

Interview: Tilman Baumgärtel curator for the exhibition "Computergames by Artist” (2003)

Interview: Sylvia Eckermann on “Hotel Synthifornia” (1998)

Interview: Margarete Jahrmann and the "Synreal exhibition" (1999)

Interview: Josephine Starrs' “Bio Tek Kitchen” (1999)

Interview: Robert Nideffer and “The Tomb Raider Patch” (1999)

Interview: Carlo Zanni's "Average Shoeveler" (2004)

Interview: Joan Leandre's "retroYou" (1999-2004) & "Velvet-Strike" (2002)

Interview: Julian Oliver's Selectparks.net and QTHOTH (1998-1999)

Interview: Joseph Delappe, pioneer of online game performance art

Interview: Mauro Ceolin: Emblems and Landscapes

Interview: Mauro Ceolin [Italian]

Interview: Chad Chatterton and acmipark

Interview: John Paul Bichard, a pioneer of in-game photography

Interview: Damiano Colacito plays Doom [in Italian]

Interview: Riccardo Amabili's Pixel Painting  [in Italian]

Interview: Aram Bartholl's metagames [in Italian]

Interview: Enrico Mitrovich [in Italian]

Interview: Marco Cadioli [in Italian]

Interview: Antonio Riello: Art, Politics, and Games [in Italian]

Interview: Jon Haddock's screens are actually windows