Game Art: Max Capacity's "NES Hex Glitch series" (2012)
Link: Max Capacity
Submitted by Matteo Bittanti
Link: Max Capacity
Submitted by Matteo Bittanti
In a new game published by Fantasia Malware, a sentient house confronts the creatures living in its interior and the consequences of a history it cannot remember. Gabriel Helfenstein turns architecture into an anatomy of inherited trauma, and leaves room for repair. A house wakes up. It has no legs
Hack the Game: Game Art, Subversive Practices and Videogame Imaginaries November 9–11, 2026 Al-Fakhar Gallery, Institut National des Beaux-Arts, Tétouan, Morocco Opening: Monday, November 9, 6 p.m. Visiting hours: Tuesday, November 10, and Wednesday, November 11, 2–6 p.m. Colloquium: November 10–11, 2026 Conference
Japanese publisher BNN will release NEW GAME ART: New Art and Practices around Games (ニューゲームアート ゲームをめぐる新しい芸術とその実践) on November 18, 2026. Edited by Yusuke Shono and game journalist Hajime Kasai, the 224-page volume surveys 357 international works across twenty chapters, accompanied by ten critical essays from artists, scholars and game
Yuliya Kozhemyako’s experimental video game Yuha’s Nightmares. Episode One: Catastrophe will launch on Steam on November 10, 2026, following more than six years of development. Previously featured on GameScenes in August 2025, the project transforms the artist’s recurring dreams into a first-person psychological adventure where unstable