GAME ART
Game Art: Angela Washko's "Disposable Muses (Or: Your Turn Now, Fuckers)" (2013)
A new work from the creator of Chastisty. An experiment in world building. LINK : Angela Washko Related Submitted by Matteo Bittanti
GAME ART
A new work from the creator of Chastisty. An experiment in world building. LINK : Angela Washko Related Submitted by Matteo Bittanti
GAME ART
iam8bit 2147 W. Sunset Blvd. Los Angeles, CA 90026 Jon M. Gibson and Amanda White of the mighty iam8bit gallery in Los Angeles, are organizing the Second annual Machinima Interactive Film Festival (MIFF). And they promise to revolutionize the "sit & watch" format, by offering attendees the opportunity
GAME ART
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of an ongoing investigation of the social history of this artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the way
VR
The internet may have killed the porn industry, but - as we mentioned before - Oculus Rift will likely revitalize it. Consider this teaser by the "Veiviev Corporation", a mysterious company from Suffolk, UK, whose goal is to " to create more enjoyable and pleasurable artificial liaisons."
GAME ART
In case you were wondering how Damien got his shark. LINK : Georgie Roxby Smith RELATED : Interview Submitted by Matteo Bittanti
ESSAY
Since 2012, I have been teaching a course titled GameScenes. Art in the Age of Videogames at California College of the Arts in San Francisco and Oakland. Michele Hubacek's "Christ Killa: Transgressive Art in Gaming" (2012) was written specifically for this class, but I believe it
GAME ART
Scott van Haastrecht describes this piece as "a split-flap display installation of emphatic visual communication". He elaborates: "The Space Invaders – in all their minimalist glory and retro nostalgia – have been born out of a technological limitation. Driven by the necessity to engage the player emotionally by anthropomorphizing
ESSAY
Titled PLAY THE AESTHETICS, the latest issue of academic journal COMUNICAZIONI SOCIALI (Social Communications, published by University of the Sacred Heart's imprint, Vita & Pensiero in Italy) features several contributions of Italian scholars focusing on the interplay between art and digital games. My essay - "Machinima As
ART GAME
GAME SALON 2 Festival of Author Games November 27 - December 01, Kassel, Hermany Kassel Art Academy Dept. Cartoon Team GAME SALON Menzel 13-15 34121 Kassel LINK : GAME SALON (in German) - documentation (PDF, also in German) Submitted by Matteo Bittanti (Danke, Stephen)
GAME ART
In his machinima trilogy, Sebastian Blank explores the relationship between art and society. "It's not about what art can do for society, it's about what society can do for art."(Sebastian Blank) A Dialogue between Art and Society I (top video) is about the
GAME ART
Artwork: Modded version of Grand Theft Auto IV. Play as performance artist, architect, writer and philosopher Vito Acconci (b. 1940). Documentation: six videos of approximately 1 minute and 30 seconds of gameplay footage from Grand Theft Auto IV (Rockstar Games, 2008). Soundtrack: audio excerpt from Vito Acconci/Acconci Studio: Interiors.
GAME ART
As I said before, the Oculus Rift is the new Kinect. Expect a lot of crazy, weird - or VRird - stuff. In this regard, Hodgin's demos, made with Cinder, are very promising. LINK : Robert Hodgin aka Flight404 Submitted by Matteo Bittanti