PLAY-TO-PAINT is an ongoing series examining the influence of video games on contemporary painting. Each article considers how artists translate game imagery, virtual camera systems, player-made content, and the temporal logic of play into material form, treating the canvas as a site where digital experience is edited
The Institut National des Beaux-Arts in Tétouan, Morocco, has announced Hack the Game: Game Art, Détournement and Video Game Imaginaries, the inaugural edition of the Technology and Art Research International Colloquium (TARIC). The event will take place during the 17th Mediterranean Biennale of Art Schools, scheduled for 9–13
Playground digital video/machinima, color, sound, 10 min 23 sec, 2023, France Created by Célia Caroubi Introduced by Matteo Bittanti vral.org Playground is a desktop documentary filmed inside Roblox. Célia Caroubi joins her twelve-year-old sister Anna for a remote play session that turns uneasy when another player,
The Power of Play Artists/participants: Espen Aarseth, Pok Yin Victor Leung, postgraduate students from CityUHK School of Creative Media’s Art and Activist Games Workshop, and game cultures represented through Senet, Counter-Strike, Quake III Arena, Minecraft, labyrinth traditions, robotic play, indie games, and eSport Curator: Espen Aarseth, Dean