Game Art: Tony Patrickson's "That" (1995)

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Early example of Game Art from the mid-Nineties, courtesy of new media artist Tony Patrickson:

"A computer game and video installation designed for the 1995 Live Art Week at the Project Arts Centre in Dublin. The installation functioned as an interactive environment in which the player of the game (designed specifically for the exhibit) had their face inserted into the playing area via the use of live video in conjunction with a genlock. The resulting combination of imagery was then projected in real-time onto a wall, the audience thus appearing self-consciously within the game they were playing." (Tony Patrickson)
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: Tony Patrickson

Submitted by Matteo Bittanti

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JOB OPENING: FULL PROFESSOR FOR TIME-BASED MEDIA AT HTWG KONSTANZ, GERMANY (DEADLINE: JUNE 10 2026)

Application deadline: 10 June 2026 Start date: 1 March 2027 Institution: HTWG Konstanz, University of Applied Sciences Position: Full Professor for Time-based Media Salary bracket: W2 Application link: https://www.htwg-konstanz.de/hochschule/die-hochschule-als-arbeitgeberin/onlinebewerbung HTWG Konstanz, the University of Applied Sciences in Constance, Germany, is seeking a full professor

By Matteo