Game Art: Jay Zehnegbot's Military-Entertainment Complexes (2010-)

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Jay Zehngebot, D.O.L.M., CMYK Screenprint from documentation of ARMA2 physics engine tests, 2010



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Jay Zenhnegbot, CMYK Screenprint of digitally-collaged screen-captures from a 3-d model generated with screenshots from BattleField 3, 2012
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Jay Zenhnegbot, American Pro Gamers, Offset printed book. 7 1/2"w x 5"t, 2012
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Jay Zehngebot, Screenprint on synthetic paper. Call of Duty. 40"w x 26"h. Edition of 5, 2010

A printmaker from Providence, Rhode Island, Jay Zehngebot investigates the Military-Entertainment complex from the vantage point of ludic simulations like Call of Duty: Modern Warfare,  ArmA II and Battlefield 3 An RK Projects exhibition in 2011, “Our Sentry,” consists of several prints looking at the aesthetics and roles played by Predator UAV drones in "real" and "virtual" battlefields, as to question the ontological difference between the two. Zehngebot's CoDBOMB is a screenprint of virtual explosions in Activision's FPS while BF3-D is a screenprint of digitally-collaged screen-captures from a 3D model generated with screenshots from EA's BattleField 3. Similarly, MWW3-D is a screenprint of digitally-collaged stills from a 3D model built from scrubbed screenshots taken within MW3. In High Noon (2011), the artist juxatposes scenes from movies and videogames thatdeal with death and destruction and a similar strategy is used for the 2011 series Collisions. Impressive.

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Jay Zehngebot

Submitted by Matteo Bittanti (via Co.Create)

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