GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of an ongoing investigation of the social history of this artworld. Our goal is to document and examine both the origins and evolution of a phenomenon that changed the way game-based art is being created, experienced, and discussed today.
We are currently running Season 7, which began in 2017 with a conversation with Alex Hovet.
This episode features a broad/deep conversation with Gareth Damian Martin, a British artist, game designer, scholar, and writer whose practice focuses on the aesthetics, phenomenology, and logics of contemporary video games. Trained in puppetry and theatre, Martin subsequently moved into graphic and video design, literature, and architecture. His writing can be found on some of the most interesting game publications, including - but not limited to - Kill Screen and Rock, Paper, Shotgun. Fascinated by the intersection of architecture and photography in simulated environments, in 2017 Martin launched Heterotopias, on online publication entirely devoted to photographic practices in games. His most recent project, The Continuous City (2018), is a book about game photography available from InBound Publishing.
The following conversation between Matteo Bittanti and Gareth Damian Martin took place via email in March 2018. As usual, the text features embedded links.