3D ANIMATION
Game Art: VimPickens's "The Travelers and the Angel" (2014)
Second Life lives on. LINK: VimPickens Previously Submitted by Matteo Bittanti
3D ANIMATION
Second Life lives on. LINK: VimPickens Previously Submitted by Matteo Bittanti
3D ANIMATION
2012 Digital Painting, 55” X 20” Edition of 10, 89” X 32” Edition of 3. Available as Archival Digital C-Print or Archival Aluminum Print 2012 Digital Painting, 50” X 25” Edition of 10, 78” X 39” Edition of 3. Available as Archival Digital C-Print or Archival Aluminum Print 2012, Animated
GAME ART
Courtesy of GAMERZ, Quentin Destieu and Bastien Vacherand's G-Man le miroir situationniste combines virtual reality (via Oculus Rift), Guy Debord, and Half-Life. This interactive installation allows visitors to perform through the avatar "body" of the G Man, a popular character from Valve's Half-Life game.
GAME ART
Dillon Votaw is a media art student at University of Oklahoma. LINK : Dillon Votaw Submitted by Matteo Bittanti
DOCUMENTARY
A documentary based on Jenna NG's splendid collection of essays on machinima, art, identity, and virtual worlds, Understanding Machinima, Second Bodies was entirely "shot" in Second Life. Screenings include the 2010 San Francisco New Media Film Festival, the 2013 Vector: Game + Art Convergence Festival and Symposium,
GAME ART
Dan Hernandez, Segacielo Civita, 2013. Mixed media on panel, 50 x 40 inches. Dan Hernandez, 2013 Ex Voto (Death from Above). Mixed media on panel, 30 x 20 inches.Dan Hernandez, (Untitled) Wall Fragment, 2013. Mixed media on panel, 30 x 43 inches. Dan Hernandez, Defenders of Ataros, 2013. Mixed
ESSAY
DOUBLE SOLO SHOW: MARCO MENDENI & MARK VINCENT KALINKA OFF CONTEMPORARY ART FAIR BRUXELLES Avenue du Port 86C B-1000 Brussels April 24-28, 2014 Curated by Matteo Bittanti THECA Gallery, Lugano, Switzerland ON MARCO MENDENI'S CONCRETE WORKS "Many play videogames. Few play with videogames. Marco Mendeni belongs to
GAME ART
Canadian photographer and digital artist Benoit Paillé is investigating the relationship between photography and virtual worlds. His playground? Grand Theft Auto V. LINK: Benoit Paillé Submitted by Matteo Bittanti
3D ANIMATION
LINK : Kim Laughton Submitted by Matteo Bittanti
EVENT
"Invisible Playground is a collective of six artists, designers and scholars who develop site-specific, transmedial games. The group has already been active at HAU Hebbel am Ufer, organising the festival “You Are GO!” in 2011. The architecture of HAU1 forms the foundation for their new collaborative work with the
GAME ART
Early example of Game Art from the mid-Nineties, courtesy of new media artist Tony Patrickson: "A computer game and video installation designed for the 1995 Live Art Week at the Project Arts Centre in Dublin. The installation functioned as an interactive environment in which the player of the game
GAME
LINK : Justin Hall Submitted by Matteo Bittanti