ART GAME
EVENT: LUNARCADE: LINEE Indiegame Workshop & Game Jam (Milan, Italy, 16-17 Aprile)
link: LUNARCADE related Submitted by Matteo Bittanti
ART GAME
link: LUNARCADE related Submitted by Matteo Bittanti
ART GAME
Game-City will connect the visual arts and computer games. A co-production between bART, mobile platform for contemporary art and the Centre for Visual Arts (CBK) , 's-Hertogenbosch, Game-City will showcase artworks of 10 different artists and game designers. In addition there are weekly activities that take place at various locations
GAME ART
Giannis Tsaganos' "Greed", 40 x 30 cm , acrylic on canvas, 2011 Link: Giannis Tsaganos (Athens, 1977) Submitted by Matteo Bittanti
GAME ART
"Exploded Views is an interactive installation whereby three participants run on individual conveyor belts. They physically move themselves through both an interactive audio-environment and interactive imagery projected at the front of the belts. The action of the observer’s body is the determining factor for setting the 3D images
GAME ART
By Riley Harmon with support from Marynel Vazquez. Percussion: Lisa Pegher, Gordon Nunn, Ryan Socrates, Peter Roduta Gamers: Alex Klarfeld, Alex Wachsman, Rachel Tadeu and Dinesh Ayyappan "I had a small LAN party in the middle of a warehouse. I hacked into the back end of the game so
ART GAME
"Brushes of varying influence allow a user to create expressive visuals augmented by the creativity of an emergent system of brushes. This will be an installation soon that will allow the user to paint with brushes that have a simple swarm intelligence to them. Interaction is done with a
GAME ART
Yann Bauquesne, Project: The Punisher, installation, 2011 related link: Yann Bauquesne Submitted by Matteo Bittanti
ART GAME
Drawings by Daniel Smith & Albatross Wirehead. Video & music by Daniel Smith. A digitally drawn exhibition by Wirehead & Daniel Smith A pixelated drawing adventure Exhibition Opening Night March 31 from 6pm Podspace Gallery 3/231 King St Newcastle (Octapod Building) ---------------------------- Exhibition Open: March 30 - April 16
GAME ART
Animation by Stefan Evans Link: Clockwork Orchestra Submitted by Matteo Bittanti
GAME ART
Duncan Malashock, Rubbing The Square, installation, 2010 Duncan Malashock, Eyes, digital video, 2009Duncan Malashock, Road, video, Audio signals, modified oscilloscope, 2006 (link)Duncan Malashock, Pyramid, digital video, 2008 (link) Duncan Malashock, Canyon Caverns, , digital video, 2009 (link) Duncan Malashock, Eyes, digital video, 2008 (link) SOFT POWER Curated by: Amanda B.
GAME ART
Max Capacity, NES Circuit Bending- The Mutant Virus 1, animated gif, 2011 Max Capacity, NES Circuit Bending- The Mutant Virus 010, animated gif, 2011 Max Capacity, NES Circuit Bending- The Mutant Virus 020, animated gif, 2011 Max Capacity, NES Circuit Bending- Rygar, animated gif, 2011 Link: Max CapacityrelatedSubmitted by Matteo
ART GAME
"Jeff Koons Must Die!!! is made up of a fabricated 80’s style stand-up arcade cabinet, and a simulated digital environment presented in a first-person perspective. Viewers must pay twenty-five cents to play the game and the virtual environment is traversed with a joystick and two arcade buttons. The