GAME ART
Game Art: Matteo Bittanti's "Growing avatars" (2011)
Matteo Bittanti, Growing avatars, digital photograph of 3D prints, 2011 link
GAME ART
Matteo Bittanti, Growing avatars, digital photograph of 3D prints, 2011 link
EVENT
"Cory Arcangel: Pro Tools, an exhibition of new work, revolves around the concept of “product demonstrations.” All of the works featured in the exhibition—ranging from video games, single channel video, kinetic sculpture, and prints, to pen plotter drawings—have been created by means of technological tools with an
ART GAME
Eva & Franco Mattes, My Generation, installation, 2010 "Our world is now defined by digital technologies and communication in ways that we've never experienced before. Therefore, if an artist is to be truly contemporary, he or she must come to terms with that language and transform it
ART GAME
"Interactive game with real physics and kinect motion control. Presented at Design & Reklama exhibition 4-7.04.2011. concept: eps, antokhio; programming: antokhio; bullet physics engine & kinect plugin for vvvv: mr. vux" Link: [in]visible studio Submitted by Matteo Bittanti
GAME ART
"Sometimes it seems as if I were looking at myself from the outside. As if the imaginary camera eye moved away from first person view to third person view. I think it is an error in perception. Brain creates reality in itself after all and senses are only reference
GAME ART
"Game Flags in a solo at Art Radionica Lazareti, Dubrovnik, Croatia. From left to right: Pac-Sweden, Nipong, Tetriss, US Invaderz." (vuk cosic) Link: vuk cosic Submitted by Mathias Jansson
EVENT
"Meatcraft is a real world art installation by Jeffrey Kam and Cody McCabe, presented at San Jose State University from March 14-17, 2011. This website is for documentation and sharing what we've made to the Minecraft Community. We hope you like it! The show consisted of a
EVENT
"An Interactive Installation for a Large Group of Viewers, 2010 Technical Direction and Art Direction : Keyvane Alinaghi 3D Infography : Simon Lebon (Meconopsys) Dedicated software development : Damien Marchal With support from the DICREAM, the EnsadLab, as part of the school’s research program on relational set-ups. Additional support from the
ART GAME
"Starting from one or two spots in the environment, it will slowly but surely spread out and trace the world. It can only grow over edges, meaning that certain areas may remain 'uninfected'. This is where crowd interaction comes in. People can use their body to carry
GAME ART
"This a short video that documents an interactive piece included in an installation called 'uncategorized' at Ironton Gallery in Denver, CO. The sensor is Kinect from Microsoft running a Unity driven game design." (Bryan Lester) Link: Bryan Lester Submitted by Matteo Bittanti
ART GAME
An interactive performance that uses midi instrument to drive the background real-time 3D projection. First shown in Taipei Artist Village in 2009. Link: Huang Hsinchien Submitted by Matteo Bittanti
INSTALLATION
"This work makes use of DFS(Depth-first search) algorithm to generate maze. Once a maze is generated, this maze plays a role of score. A note and speed which are different each other are given to each row." (Tacit) "Taesitgeurup (Tacit Group) is creating a 21st century