GAME ART
Game Art: Nima Salami's "The Art of Gaming" (2011)
link: Nima Salami Submitted by Matteo Bittanti
GAME ART
link: Nima Salami Submitted by Matteo Bittanti
GAME ART
"Live remix of the tennis match scene from British-Italian film Blow-Up." "I began to produce electronic music during the early 90s. Meanwhile i started to make computer graphic and studying art, so graphic became my mainly occupation. After few years i was pleased to find out the
GAME ART
"A daydream to remind me of the joy of the New York skyline. "Daydreams" is one of my ongoing projects incorporating a series of observational thoughts. Manhattan 4.33pm is the latest short film made with three photographic stills which I brought to life (35 secs). '
ART GAME
Cory Arcangel, Beat the Champ, 2011. Courtesy the artist and Lisson Gallery, London, Team Gallery, New York. "Brooklyn-based Cory Arcangel is one of the leading media artists of his generation. He often appropriates, manipulates and subverts new media, including video games, computer software and the internet. Arcangel's
GAME ART
"When a distracted woman and her pink leopard crash their hot air balloon into a handsome rogue who is just minding his own business . . . well, you know how it will end. Or do you? If you're a film buff, this machinima movie (digital video captured in a
ART GAME
"LUNARCADE, along with other international events (such as babycastles.com/kokoromi.org/winnitron.ca ) wants to create an open space - especially for European developers - where to show and share their own work: independent productions that are fun, clever, out of the common thinking and aesthetic conventions. We&
GAME ART
"This is no game is a performance project where the public is invited to take control over the actions of two performers through a video game metaphor and gamepads. The game takes place in the surroundings of the public, whether inside or outside of the gallery space. Video cameras
ART GAME
Paolo Pedercini's video postcard for the IGDA's Italian chapter and the Global Game Jam 2011 (in Italian). English translation: "Hello everybody, my name is Paolo Pedercini, and I have been developing alternative games since 2003 under the moniker of Mollindustria. Somewhere I read that "
GAME ART
"Critical Gameplay is a collection of strategically designed video games. Each game asks the question, what do common game mechanics teach us? The four games in the collection are designed to help reevaluate our perspective on gameplay experiences. Like Critical Cartography changes the way we perceive the world, critical
ART GAME
"The Design Studio I assignment asked first-year students to explore place, space, and time through the language of mapping and information architecture. My final work for “You Are Here” is a playful interface for users that combines the visual language and rules of play of Tetris with a collage
GAME ART
"During the Tekken Torture Tournament performance, 32 willing participants received bracing but non-lethal electrical shocks in correspondence to the injuries sustained by their onscreen avatars. Players wore shocking arm straps wired through a hardware/software hack of the world’s most popular fighting Playstation game TEKKEN 3." (Eddo
GAME ART
"Crusade - a mechanical windmill desktop spins on its axis looping a posse of medieval avengers and a MIDI sample of Led Zeppelin's "Kashmir". GodsEye is borrowed from the computer gaming term God's eye perspective which positions the player as a God/General/