ART GAME
Art Game: Denis Galanin's The Franz Kafka Videogame (2017)
I wonder why it's titled "The" Franz Kafka Videogame as opposed to Franz Kafka: The Videogame. And no, it's not by Pippin Barr. LINK: Denis Galani
ART GAME
I wonder why it's titled "The" Franz Kafka Videogame as opposed to Franz Kafka: The Videogame. And no, it's not by Pippin Barr. LINK: Denis Galani
3D ANIMATION
In these dystopic, desperate times, this utopian, retrofuturistic, eminently nostalgic take on virtual reality (featuring an exhilarating mini-interview with David Bowie from the late Nineties) is anachronistically remarkable. LINK : Amelie Marcoud
3D ANIMATION
Kingspray Graffiti is a multiplayer virtual reality painting experience for PC and MAC based on motion controllers. The game comes with realistic surfaces, spray and drip effects, UNrealistic Undo/Redo. It is available for HTC Vive and Oculus Rift/Touch controllers. Check out their instagram account.LINK : Infectious Ape
GAME ART
Arcana or Finding Context is a fascinating attempt to contextualize, map, and identify the relationship between different spaces of play. Eron Rauch is a masterful cartographer of the imaginary, a flaneur of the arcana, and an excellent ethno-photographer. Currently based in Los Angeles, Rauch received his M.F.A.
SCULPTURE
Tony Albert, Space Invaders, 2014, Vintage playing cards, aluminiumTony Albert was born in Australia in 1981. His practice combines text, video, drawing, painting and three-dimensional objects. Examining the legacy of racial and cultural misrepresentation, particularly of Australia’s Aboriginal people, Albert has developed a universal language that seeks to
GAME ART
David Jablonowski, Age of Empires, authorities and properties, 2016 aluminium, LED, screen, acetate sheets. Photo by Gert Jan van RooijBorn in Bochum in 1982, David Jablonowski lives and works in Amsterdam. In his practice, Jablonowski incorporates machines or technology usually used for exchanging information— e.g. scanners, tablets, projectors, printing
GAME ART
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners active in the field of Game Art, as part of an ongoing investigation of the social history of this artworld. Our goal is to document and discuss both the origins and evolution of a phenomenon that
GAME ART
Jonathan Vinel, Martin Pleure, 2017, previewJonathan Vinel's latest film, Martin Pleure (Martin cries) was created with Grand Theft Auto V and debuted at the 2017 edition of the Berlin Film Festival. Film screening in Berlin, February 2017 The film, which centers on loss, longing, grief, and the meaning
GAME ART
Kent Sheely's new machinima is a critical examination of the increasing militarization of US police forces. Bodycam was created with SWAT 4. Expect massive doses of police brutality and procedural incompetence: Hit the grandma with the taser! Arrest the prisoners! And more... Recommended/contextual viewing: Craig Atkinson'
GAME ART
Robert Wetzer's Lost Worlds is an ongoing photographic exploration of "natural" video game landscapes such as "lush rainforests, icy mountain ranges, rushing waterfalls and barren deserts." As the artist notes on his website, what "used to be cardboard backdrops" have now become
ART GAME
Borders is a political art game created not only to exhibit video games as an art form but to portray the dangers Mexican immigrants face in order to give the next generation a better future. Players attempt to cross the border while avoiding La Migra (border patrol) and staying hydrated.
3D ANIMATION
Data viz porn: GameSpace is a playable visualization of 16,000 videogames grouped on the basis of common features and displayed in 3-dimensional space like a vast galaxy of games available for exploration. I ts based on an analysis of all the articles about specific games found on Wikipedia.