GAME ART
Game Art: Jeff Aaron Bryant's "SimCity Super Nintendo Circuit Bending" (2010)
From the top: "Sweater", "Big Lights", Sweater 2", "BrightPattern" & "Landscape 1". Link: Jeff Aaron Bryant Submitted by Matteo Bittanti
GAME ART
From the top: "Sweater", "Big Lights", Sweater 2", "BrightPattern" & "Landscape 1". Link: Jeff Aaron Bryant Submitted by Matteo Bittanti
PROCEDURAL
"...Anthony Warnick’s installation is a soccer scoreboard projected on the east wall of the Main building. In addition to score and time, the projection will include data about the two teams (Communists vs Capitalists) that have been created in advance. The game is played live and scored based
MACHINIMA
Gallery of Modern Art, Queensland, Brisbane, Australia. Installation detail, Photographed by Carl Warner (via: Chris Howlett) "Metropolis I, II & III" uses the game SimCity Societies to construct three imaginary and psychological zones in order to create a meditative space for reflection, seduction and poetic, apocalyptic reverie. Abstraction,
GAME ART
Baden Pailthorpe's "Untitled", 2011 Link: Baden Pailthorpe Related Submitted by Matteo Bittanti
GAME ART
Jon Jordan, "Gamer hands leipzig #3. multi-coloured fingernails on the PS3 DualAxis", Digital photograph, 2006 Jon Jordan, "Xbox 360 Hands", Digital photograph, 2006 Jon Jordan, "Tetris world record hands, the hands of James Clewitt, the unofficial world record holder on Tetris arcade (or so
ART GAME
GameScenes is conducting a series of interviews with artists, critics, curators, gallery owners operating in the field of Game Art, as part of our ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the way
ART GAME
"Clever Kingston University design MA student Lee Wei Chen has clearly realised this, and has come up with a perfect solution to liven up the depressing, yet necessary ritual of laundry. Bringing the childhood charm of video game arcades ino the dull, domestic sphere of adulthood, Chen’s amusement
GAME ART
Bownik, Training Halls, series of 17 photographs, archival print on dibond, framed box, 92 cm x 110 cm i 54 cm x 66 cm "The project consists of two parts: Gamers and Training Halls. Large-format portraits reflect a typological approach to the new image of a sportsman, whose
Digital Print
Bownik, Gamers, series of 17 photographs, archival print on dibond, framed box, 92 cm x 110 cm i 54 cm x 66 cmPictures from the solo exhibition ' Gamers ' in Yours Gallery/Wystawa indywidualna, Warsaw, Poland, 2010. "The project consists of two parts: Gamers and Training Halls. Large-
Digital Print
Stephan Zaubitzer and Benjamin "Kaemu" Vie, Kopfs, 2011 (selection) "Faces of video gamers from 'Opération Kopfs' which took place during the 'Nuit Blanche' in Amiens, on October 7th 2006. The concept: the photographer took photos of gamers, which were subsequently projected live onto
GLITCH
"2SLEEP1 is a 66-minute playlist of a/v performances in text mode, designed for sleep. By Raquel Meyers andGoto80. Both the music interface and the graphics are built up from text symbols. This means that the (graphical) objects can work together with the (musical) instructions, on a visual
GAME ART
Erin Rose, "Chris, KrogerSentinel, member of the Holy Toledo Clan, C-Print, 2008Erin Rose, "Dave, lBladeRunnerl, member of the Holy Toledo and Darkling Clans", C-Print, 2008 Erin Rose, "Joshua. YSU, member of Holy Toledo and Darkling Clan", C-Print, 2008 Portraits of Xbox 360