GAME ART
Game Art: Filippo Scaboro's "Street Fighter II – Pixel on Wood" (2014)
LINK : Filippo Scaboro Submitted by Matteo Bittanti via GameFreaks
GAME ART
LINK : Filippo Scaboro Submitted by Matteo Bittanti via GameFreaks
GAME ART
Sheely's 2009 installation injects videogame logic into RL: "In many video games, when players have taken damage from enemies, they can visit strategically-placed first aid stations to receive instant medical treatment, and walk away without a scratch. Health Station translates this “healing” ability into the real
ESSAY
I had the pleasure of having A.B. Young in my GAMESCENES course at California College of the Arts in the Spring of 2014. This semester, Young wrote a terrific essay on fandom and Game Art titled "Fanfiction as Critical Play" which she has been kind enough to
GAME ART
COLL.EO's new in game performance is a replay of Chris Burden’s experience of driving through Los Angeles via Forza Motorsport 5 (2013), a videogame developed by Turn 10 for the Xbox One. "In 2011, the artist told filmmakers Henry Joost and Ariel Schulman that he
PHOTOGRAPHY
Ominus Arcadia is a new tumblr displaying screengrabs from the PlayStation 4 live streams, which, according to the author, Christian McCrea, are "echoes of the end". An interest experiment in online photography, situated at the intersection of ethnography and avant-garde style language games (consider the text-image
GAME ART
Ottawa-based Andrew O'Malley is a multi-disciplinary artist and engineer working with algorithms and code to create interactive artworks responsive to sensors and data linked to remote environments and the immediate surroundings. With Weather Channel (2012), O'Malley appropriates and reconfigures Cory Arcangel's Super
3D ANIMATION
Second Life lives on. LINK: VimPickens Previously Submitted by Matteo Bittanti
3D ANIMATION
2012 Digital Painting, 55” X 20” Edition of 10, 89” X 32” Edition of 3. Available as Archival Digital C-Print or Archival Aluminum Print 2012 Digital Painting, 50” X 25” Edition of 10, 78” X 39” Edition of 3. Available as Archival Digital C-Print or Archival Aluminum Print
GAME ART
Courtesy of GAMERZ, Quentin Destieu and Bastien Vacherand's G-Man le miroir situationniste combines virtual reality (via Oculus Rift), Guy Debord, and Half-Life. This interactive installation allows visitors to perform through the avatar "body" of the G Man, a popular character from Valve's
GAME ART
Dillon Votaw is a media art student at University of Oklahoma. LINK : Dillon Votaw Submitted by Matteo Bittanti
DOCUMENTARY
A documentary based on Jenna NG's splendid collection of essays on machinima, art, identity, and virtual worlds, Understanding Machinima, Second Bodies was entirely "shot" in Second Life. Screenings include the 2010 San Francisco New Media Film Festival, the 2013 Vector: Game + Art Convergence Festival and Symposium,
GAME ART
Dan Hernandez, Segacielo Civita, 2013. Mixed media on panel, 50 x 40 inches. Dan Hernandez, 2013 Ex Voto (Death from Above). Mixed media on panel, 30 x 20 inches.Dan Hernandez, (Untitled) Wall Fragment, 2013. Mixed media on panel, 30 x 43 inches. Dan Hernandez, Defenders of Ataros, 2013. Mixed