Game Art: Kent Sheely's "Health Station" (2009)

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Sheely's 2009 installation injects videogame logic into RL:

"In many video games, when players have taken damage from enemies, they can visit strategically-placed first aid stations to receive instant medical treatment, and walk away without a scratch. Health Station translates this “healing” ability into the real world, but instead of providing first aid treatment, it detects the amount of humidity in a subject’s breath and administers a sterilizing sweep of ultraviolet light if it determines that the body may be a breeding ground for infection." (Kent Sheely)
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: Kent Sheely

Submitted by Matteo Bittanti

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