MAGAZINE: RAID #1

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image from assets.bigcartel.com
image from raid.community
A group exhibition turned magazine somewhere between games and design.

The original brief was:
“RAID is a group zine/publication thing that joins graphic design (bad) and video games (good). The idea is to ask a bunch of my fav designers (you) to come up with a game idea and then design the logo for that game. Then I’ll (me) put all the entries into a booklet and send it out to everyone who participated.”

48 pp
240mm × 190mm on 150gsm Gloss
2 colour [Black] + [Pantone 805C]
Saddle stitch with black wire
LINK:

Raid v. 1.0

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EVENT: RESILIENT GLITCHES / HYPERNOMA (5-14 JUNE 2026, GRAZ, AUSTRIA)

RESILIENT GLITCHES / HYPERNOMA Programme focus: Media art, game culture, digital play, activism, workshops, lectures, performances, pitches Selected participants: Zentrum für politische Schönheit, 2girls1comp, Babak Ahteshamipour, total refusal, Margarete Jahrmann, David Szauder, Paul Feigelfeld, Johanna Pirker, Günther Friesinger, Christof Ressi Game studio meet up: Subotron, Bongfish, Causa Creations, Microbird Games, Game

By Matteo