Game Art: Matteo Bittanti's "james ballard plays burnout" (2009)
(Criterion/Electronic Arts, 2008). The soundtrack features a mix of
“real” automobile wrecks noises mixed with the sounds of a woman
moaning and groaning." (Matteo Bittanti)
Link
LifeStream digital video (1920 x 1080), color, sound, 6’ 26”, 2020, Iran created by Bahareh Khoshooee introduced by Matteo Bittanti In LifeStream, produced during the first month of the 2020 COVID-19 lockdown, a week of continuous Instagram broadcasting culminates in a hand-off: the artist’s apartment and routines are reconstructed
Real weapon digital video (1920 x 1080), color, sound, 18’ 36”, 2018, n/a. created by Anna Rotaenko Structured around a twelve-step recovery model, Real Weapon transposes the logic of addiction onto the exhausted figure of the precarious artist. Replacing “God” with “Art” and substituting substance dependency with structural entrapment
iam8bit 20th Anniversary Art Show Studio 8, 614 E 12th St., Los Angeles, CA 90015 Saturday–Sunday, 8–9 November 2025 (open to the public) Curated by Jon M. Gibson and Amanda White Register for free on Eventbrite Los Angeles–based creative studio iam8bit is returning to its gallery origins
The house of Pikachu: art, anime, and pop culture 17 October 2025 – 15 March 2026 Curated by Owen Duffy (Nancy C. Allen Curator and Director of Exhibitions) Asia Society Texas Center, 1370 Southmore Blvd, Houston, TX 77004 Wed, Fri–Sun 10am–5pm; Thu 12–7pm. General admission $8; free for