Game Art: Carlos "Shoeg" Martorell's Silicone (2017)
Carlos Martorell is a sound artist exploring videogame engine possibilities for visual discourses in between machinima, topography, human relationships, film work and pre-2k aesthetics. His latest project is titled Silicone and was produced during a residency at Oudeis (Le Vigan/Ganges), France promoted by Eufònic and Institut Ramon Llull.
Silicone is based on a simple idea: acquire data to develop a new reality from it. After latest political developments in Catalonia and its press treatment, I felt I could explore how to bend reality to own interest. Twisting facts and manipulating reality is like medicine: it works when you get the right dose at the right time. Nothing new. Managed outcomes brought us to this post-political world, but at the end of the day, this process is inherent to human condition. We’ve seen this before in last USA election, Brexit, dictatorships, tulip mania, religious texts, cave paintings. Control of narrative is more important than narrative per se. [...] The final oniric world is a limbo of uncanny ambiences with pre-2k game aesthetics where local people is glitched and deformed by sound in front of well-known spots for them.
You can download Silicone from the artist' website free of charge.