GAME ART
GAME ART: PETE ROWBOTTOM'S DEATH STRANDING PHOTOGRAPHY (2020)
Landscape photographer Pete Rowbottom creates real-life photos inspired by Death Stranding''s incredible in-game photo mode. LINK : Pete Rowbottom (Thank you Kieran!)
Matteo Bittanti is the co-author of GameScenes, art in the Age of Videogames with Domenico Quaranta. This website, which explores game-based artistic production, distributions, and discussion, was introduced in 2005.
GAME ART
Landscape photographer Pete Rowbottom creates real-life photos inspired by Death Stranding''s incredible in-game photo mode. LINK : Pete Rowbottom (Thank you Kieran!)
3D ANIMATION
HOW TO FLY digital video, color, sound, 6’ 23”, 2020 (United Kingdom) Created by David Blandy How to Fly was originally presented by John Hansard Gallery in Southampton as part of the Digital Array programme supported by the Barker-Mill Foundation. VRAL Introduced by Matteo Bittanti Originally commissioned by John
3D ANIMATION
Colors Fade is a video clip created by Brazilian Estudio Bijari for the independent electronic trio Lumen Craft, an electronic pop trio from São Paulo, Brazil. Entirely filmed in virtual locations of Grand Theft Auto V, Colors Fade shows three different characters travelling through the landscapes of a dystopian future
ART GAME
Press release: ARS ELECTRÓNICA UMSA: ARTE Y ROBÓTICA ART GAMES When: Friday September 03, 5 pm Argentina (UTC -3 Where: Online event Link to access the event zoom (Friday September 03): Free with mandatory registration: "We invite you to participate in the fourth talk by gen.BA, the autonomous
ART GAME
The latest project by avantgarde game collective Outlands - i.e. Gabriel Helfenstein and Tristan Neu - is You Are Weak, "a game about community and change in a fractured world.", meant to be played in one sitting. The game is available for Windows. LINK : You Are Weak Follow Outlands
3D ANIMATION
EVEN ASTEROIDS ARE NOT ALONE digital video, color, sound, 17’, 2019 (Iceland) VRAL Introduced by Matteo Bittanti In the vast and hostile world of New Eden, trust is not a given. How can one make friends in the depths of space? Even Asteroids Are Not Alone explores social relationships within
GAME ART
A fascinating project by Victoria University of Wellington’s Senior Lecturer Miriam Ross and Helen Perkins (both from the School of English, Film, Theatre and Media Studie), AC Ulysses is an interactive machinima created with Ubisoft’s Story Creator mode for Assassin’s Creed: Odyssey meant as a remake of
3D ANIMATION
The fourth edition of the MACHINIMA FILM FESTIVAL will once again take place at IULM University (Milan, Italy) during the Milano Digital Week, which celebrates the driving forces that are reshaping art, culture, and technology of Italy’s most vibrant city. Filmmakers and video artists engaged in the practice of
ESSAY
Dr. Ludmila Kvapilová-Klüsener studied art history at the universities in Prague, Regensburg and Salzburg. In 2013 she did her PhD with Prof. Dr. Heidrun Stein-Kecks at the University of Erlangen-Nuremberg on the subject of "Vespers in Bavaria from 1380 to 1430 between import and local production&
GAME ART
An introduction to game photography with artist overview by Hart Fowler published on Digital Trends. LINK : Third-person shooter: In-game photography is becoming an avant-garde art form
ART GAME
press release: THOMAS WEBB EXERCISE IN HOPELESS NOSTALGIA – WORLD WIDE WEBB 14 August 2020 – 14 August 2021 Opening: Friday, 14 August, 7pm CET Online tour through the multiplayer simulation with Webb: Friday, 14 August, 9pm cet http://twitch.tv/webblive Instagram Live – Webb in conversation with Johann König: Thursday, 20
BOOK
Artist and curator Eron Rauch's latest project is Such is the Power of the Empty lot, a companion volume to the recently released Heterotopias 7, a wonderful publication on architecture and video games by Gareth Damian Martin. As Rauch write, "The book uses a wide mixture of