GAME ART
Game Art: Aaron Jasinski's "Know Your Roots" (2011)
Aaron Jasinski, Know Your Roots, 2011 Link: Aaron Jasinski Submitted by Matteo Bittanti
Matteo Bittanti is the co-author of GameScenes, art in the Age of Videogames with Domenico Quaranta. This website, which explores game-based artistic production, distributions, and discussion, was introduced in 2005.
GAME ART
Aaron Jasinski, Know Your Roots, 2011 Link: Aaron Jasinski Submitted by Matteo Bittanti
ILLUSTRATION
Cory Schmitz, "NASA Game Boy", 2011 Link: Cory Schmitz Related Submitted by Matteo Bittanti
GLITCH
Roberto Carlos Lange, "Cerrar Los Ojos", made with analog video and digital music "This is part one of a series of videos and "animations. They are memories of rides at the yearly carnival that was setup in a parking lot by my school. Part one is
ART GAME
Here's a killer set of photos from Marieke Verbiesen' outstanding installation "Pole Position" (2010) at GameCity (September 17 - November 6 2011, 'sHertogenbosch, Holland) that we mentioned here a while ago. Way before Teague Labs' "Videogame in the Box", Marieke gave videogames
ART GAME
Swiss Game Design Exhibition 07 Oct 2011 - 27 Oct 2011 Swissnex San Francisco, 730 Montgomery Street, San Francisco CA 94111 "Experience the diversity and creativity of Swiss game design. Learn about the artistic and technical aspects of game creation and test out the latest releases. The Swiss Game Design
ART GAME
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of an ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the
ART GAME
"This video (made by jonCates) documents the Art Game entitled The Intruder by Natalie Bookchin (1998 - 1999). Bookchin developed The Intruder using the authoring platforms Macromedia Director on the Mac OS. The Intruder was distributed distributed online as a playable Art Game running in the browser via the Shockwave
INTERVIEW
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of an ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the
GAME
Cameron Aski, Title Scream, Animated gifts, 2011-ongoing Link: Title Scream Submitted by Matteo Bittanti (via Jason Kottke)
GAME ART
Chris Reilly, "Flat Self Portrait (Preparation for Entering an Abstract Landscape/Something I’ve Always Wanted to Do)", inkjet print, 32″x32″, 2007 "One of a series of self-portraits that are the product of preparing a model of myself for insertion into a 3D, first-person
GAME ART
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of an ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the
ART GAME
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of an ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the