TOOLS: Lining Yao's "Kinected Conference" (2011)

"What we can do if the screen in videoconference rooms can turn into an interactive display? With Kinect camera and sound sensors, We explore how expanding a system's understanding of spatially calibrated depth and audio alongside a live video stream can generate semantically rich three-dimensional pixels containing information regarding their material properties and location. Four features are implemented, which are "Talking to Focus", "Freezing Former Frames", "Privacy Zone" and "Spacial Augmenting Reality". (Lining Yao, 2011)

Remember Aram Bartholl's "Speech Bubbles"? (2008)

image from datenform.de
"The performance Speech Bubble transforms this way of communication into the physical world. The concept of the performance at a party of Plazes was to pick up messages which party visitors do post digitaly during the event on the Plazes platform and bring these messages back to the user in form of a physical object. The speech bubble displays the digital message of the user above his head in an analogue way. Like in virtual online worlds the spoken words do follow the "author" when he moves in space." (Aram Bartholl, 2008)

And "CHAT" (2007-2009)?

"The Chat project is a mobile performance installation that can be played by two people at a time. Just like in World of Warcraft or Second Life, the two participants communicate with each other in the form of brief text messages input via keyboard. Immediately after they’ve been entered, the written communiqués appear in comic-strip-like dialogue balloons projected above the speaker’s head. The projection surface in the form of the dialogue balloon is put in place by a technician positioned behind the speaker with the help of a telescoping pole featuring a built-in miniature projector. Thanks to a wireless keyboard set up in front of his body, the speaker can move about freely in interior and exterior spaces and concentrate on the written conversation. " (Aram Bartholl, 2007-2009)

Link: Kinected Conference

Submitted by Matteo Bittanti

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