GAME ART
RESOURCE: GAME PHOTOGRAPHY AS AVANTGARDE
An introduction to game photography with artist overview by Hart Fowler published on Digital Trends. LINK : Third-person shooter: In-game photography is becoming an avant-garde art form
GAME ART
An introduction to game photography with artist overview by Hart Fowler published on Digital Trends. LINK : Third-person shooter: In-game photography is becoming an avant-garde art form
ART GAME
press release: THOMAS WEBB EXERCISE IN HOPELESS NOSTALGIA – WORLD WIDE WEBB 14 August 2020 – 14 August 2021 Opening: Friday, 14 August, 7pm CET Online tour through the multiplayer simulation with Webb: Friday, 14 August, 9pm cet http://twitch.tv/webblive Instagram Live – Webb in conversation with Johann König: Thursday, 20
BOOK
Artist and curator Eron Rauch's latest project is Such is the Power of the Empty lot, a companion volume to the recently released Heterotopias 7, a wonderful publication on architecture and video games by Gareth Damian Martin. As Rauch write, "The book uses a wide mixture of
ART GAME
The latest project by Rochester-based artist and curator Nilson Carroll is titled Untitled (Dragon Warrior glitches), an evolving HTML hypertext collection of captured handmade hex glitches from the NES titles Dragon Warrior II, III, and IV paired with prose poems that explore game mechanics, narratives, and genre legacies, queering each
GAME ART
The most powerful in-game photography tool ever? That's Eric Adams' main argument in his long video essay: Thanks to its fast "slew mode" and clever drone functionality, it allows users to move through the earth precisely, and to set up scenes with their preferred time,
ART GAME
Neïl Beloufa's Screen Talk is set in a world affected by a respiratory pandemic (sounds familiar?). The project was originally conceived in 2014 as Home Is Whenever I'm With You. Since then, Beloufa ha shared several iterations. The latest was created during lockdown and rebranded as
ART GAME
The Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University is pleased to announce Shall Make, Shall Be, an exhibition of playable works centered on the individual amendments in the US Bill of Rights. Ten artists and game makers will receive $5,000 commissions to create playable works addressing an
GAME ART
Petra Széman, Monomyth: gaiden/ Master of Two Worlds, 2020, digital video, color, sound 10' 40" Petra Széman's monumental Monomyth: gaiden series has reached its destination. With the latest and last installment Monomyth: gaiden/ Master of Two Worlds, Széman's the meta-referential, self-reflexive series that pay
3D ANIMATION
THINGS ARE DIFFERENT NOW Digital video, color, sound, 7’ 01”, 2020 July 17 - July 30 2020 Introduced by Luca Miranda Things are different now (2020) is both a variation of The Soft Crash (2020 – ongoing) and a complementary, consequential conversation with Brenton Alexander Smith’s other works I Feel
ART GAME
PLAY SOCIETIES: WOLVES, LYNX AND ANT (JUNE 16–SEPTEMBER 9, 2020, HYUNDAI MOTORSTUDIO BEIJING, BEIJING, CHINA ) Hyundai Motorstudio Beijing Hyundai Motorstudio Beijing, E-1, 798 Road 798 Art Zone, Jiuxianqiao Road, Chaoyang District 100015 Beijing, China Hours: Monday–Sunday 10am–7:30pm motorstudio.hyundai.com.cn T +86 10 5394 5200
CONTRIBUTION
Press release: Opening of the real virtual DIGAREC In-Game Photo Gallery (Online Event) Photo: Sebastian Moring, 2016 (physical gallery, via Twitter) July 16, 2020, 6 pm CET in Mozilla Hubs (best access via Firefox / Chrome, no login required) and on Twitch We have the pleasure of inviting you to the
3D ANIMATION
Kim Heecheon, Sleigh Ride Chill, single channel video, 17' 27", 2016 In the 2016 single channel video Sleigh Ride Chill, Kim Heecheon combines three different aesthetics and themes a live-streaming session of a video game play, an online suicide club and a cautionary tale of a leaked sex