DOCUMENTARY
Documentary: "Vakondok 2" a new documentary on the Hungarian demoscene
Link: Vakondok Submitted by Matteo Bittanti (via Goto80)
DOCUMENTARY
Link: Vakondok Submitted by Matteo Bittanti (via Goto80)
GAME ART
Link: OMODAKA Link: Blip Festival Tokyo 2011 Submitted by Matteo Bittanti
MODDING
This video shows a test drive of an new digital interactive mobility scooter prototype currently in development at the UTAS school of art. It reminds me of Garnet Hertz' OutRun modded vehicle. Submitted by Matteo Bittanti (via Phoebe Adams)
GAME ART
"Commissioned by Alpha-ville for the 2011 festival, this interactive installation plays with and proposes alternative landscapes in the technological ether surrounding our everyday movements. As our identities become deliberately constructed and broadcast commodities, our projected personae increasingly enmesh and define us. Cell acts as a virtual mirror, displaying a
EVENT
Image: Faith - 2011, videogame modification, detail Messenger 29-30 October @ Model Gardeners Gallery 74 Brighton Road Londonn16 8eg "Model Gardeners present a series of new works that subtly place the viewer in a somewhat neurotic state of calm. Gibson/Martelli refine motion within the manipulated moving image to alter
MACHINIMA
Baden Pailthorpe, "Formation (difference and repetition) V, digital video, 2011 "Made using an Afghanistan-based video game, Baden Pailthorpe’s 'Formation' series, explores the aesthetics and dynamics of opposition. In the work, two opposing forces of US soldiers and Taliban combatants follow invisible waypoints side-by-side. Oblivious to
ART GAME
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of an ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the
GAME ART
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of an ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the
ART GAME
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of an ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the
GAME ART
From the top: "Sweater", "Big Lights", Sweater 2", "BrightPattern" & "Landscape 1". Link: Jeff Aaron Bryant Submitted by Matteo Bittanti
GLITCH
"2SLEEP1 is a 66-minute playlist of a/v performances in text mode, designed for sleep. By Raquel Meyers andGoto80. Both the music interface and the graphics are built up from text symbols. This means that the (graphical) objects can work together with the (musical) instructions, on a visual level.
ART GAME
"Bagatelle Concrete is a pinball machine turned musical instrument. It is played for making music rather than achieving a high score. Consequently, the score board was replaced with customized speakers. The more successfully the player interacts with the machine, the more intense the accompanying soundtrack gets. The piece maintains