GAME ART
Game Art: Max Capacity's "Super Toxic Freakout" (2011)
Max Capacity, Super Toxic Freakout series, 2011- LInk: Max Capacity Submitted by Matteo Bittanti
GAME ART
Max Capacity, Super Toxic Freakout series, 2011- LInk: Max Capacity Submitted by Matteo Bittanti
ART GAME
As I mentioned before, I had the pleasure of having Ted Levine - a photographer, a philosopher, a cultural explorer - as a student in my Game On: Introduction to Game Studies course (CCA, Fall 2010). That semester, Ted examined a series of issues pertaining to the collision and collusion
GAME ART
Eva and Franco Mattes aka 0100101110101101.ORG, I know that it's all a state of mind, 2010, Performance in Second Life and Plymouth Art Centre Link: Eva and Franco Mattes Submitted by Matteo BIttanti
GAME
"A visualisation of the spatial clustering of death by impact in the videogame, Just Cause 2. The video is made up of over 11.3 million player death events, specifically, death by impact with terrain or objects." (JC2Points) "11 million player deaths in Just Cause 2 – a
ART GAME
"This is a game made by a team (see credits in the end of the movie) from JKU and Kunstuniversität in Linz. it is a collaborative game that uses stereoscopic projection." link: ricardo O'nascimento Submitted by Matteo Bittanti
GAME ART
"August is an ex-gamer addict who is trying to pull his life back together with his girlfriend Molly. Against her wishes, August decides to keep a promise and meet up with his friends at a gaming convention. After being confronted by his former guildmates about his relationship with a
GAME ART
Brody CondonDefaultProperties, 2006, Modified Computer Game, Custom Computer "The first in a series of re-interpretations of Late Medieval Northern European religious paintings, DefaultPropeties is a non-interactive, animated recreation of the baptism scene from the Triptych of Jean des Trompes by Gerard David from 1505 using current game development technology
GAME ART
Brody Condon, Resurrection (after Bouts), 2007, Modified Computer Game, Custom Computer "The second in a series of modifications of Northern European Late Medieval religious paintings. Resurrection (after Bouts) is a non-interactive, animated recreation of the Resurrection scene by Dieric Bouts from 1455 made using current game development technology and
GAME ART
Brody Condon, Judgment (after Memling), 2008, Modified Computer Game, Custom Computer "The third in a series of modifications of Northern European Late Medieval religious paintings. Judgment (after Memling) from 2008 is a non-interactive, animated recreation of the Judgment scene by Hans Memling made using current game development technology and
GAME ART
Photo by Andrew Ho "80s nostalgia vs 80s nationalism. Digital Recording of Atari 2600 ROMs. Bombs ¬ROMs is based on my conflicting feelings toward the 80s. My art is influenced heavily by video game nostalgia. Yet I have, up until now, blissfully ignored the political climate of the era
GAME ART
Matteo Bittanti, Growing avatars, digital photograph of 3D prints, 2011 link
ART GAME
VJ Visualoop, "Italians Do It Better - Biennale di Venezia", Official trailer, 45", 2011 Italians Do It Better!! is an exhibition curated by Matteo Bittanti & Domenico Quaranta as part of the NEOLUDICA EVENT - ART IS A GAME 2011-1966 at the 2011 Venice Biennale of Art