RESOURCE: IN-GAME PHOTOGRAPHY, THE STATE OF THE ART
Adrien Cornelissen has written a comprehensive and detailed overview of in-game photography for HACnumedia in both English and French.
Here is an except:

Adrien Cornelissen has written a comprehensive and detailed overview of in-game photography for HACnumedia in both English and French.
Here is an except:

0-99. Design per gioco 10 April–May 10 2026 Via Borromeo 41 Cesano Maderno Milan, Italy During this year’s Milano Design Week, one exhibition has quietly stepped outside the gravitational pull of the city’s endless and frankly overwhelming itinerary. 0–99. Design per gioco, on view at Palazzo
On Thursday 16 April 2026, from 6:30 to 7:45 pm GMT, the Twentieth Century Society will host the online event Videogames as Architectural Archives: Twentieth-Century Architecture and Beyond. Framed around the relation between game design, architectural history, and cultural preservation, this online event considers how videogame environments might
In December 2025, Art21 released a new cluster of short films on Jacky Connolly as part of IRL/url, an ongoing series on the unstable conflation between physical and digital spaces. Directed and produced by Jonna McKone, Connolly’s three vertical (groan) videos — AI, Sims, Sound, and The Mineral Kingdom
The Milan Machinima Festival has opened the call for submissions for its 2027 edition, marking ten years of curatorial engagement with machinima, game-engine cinema, and moving-image practices shaped through virtual worlds. Since its inception, MMF has traced the aesthetic and critical trajectories of artists working with video game technologies, from