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Game Art: Jean Bedez' "Game Over" & "Pocket Monster" (2006)
Jean Bedez, "Game Over", 2006, sculpture (Images courtesy of the artist) Jean Bedez, "Pocket Monster", 2006 (Image courtesy of the artist) Link
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Jean Bedez, "Game Over", 2006, sculpture (Images courtesy of the artist) Jean Bedez, "Pocket Monster", 2006 (Image courtesy of the artist) Link
GAME ART
"The artwork consists in a video montage of simulated car crashes in Burnout Paradise (Criterion/Electronic Arts, 2008). The soundtrack features a mix of “real” automobile wrecks noises mixed with the sounds of a woman moaning and groaning." (Matteo Bittanti) Link
GAME ART
Oscar Stegehuis, "Soul Room", 2005, computer game modification A (unrealEngine2)Oscar Stegehuis, computer game modification B, 2006, (unrealEngine2) "computer game modification (unrealEngine2) i recreated the area where i live in the hague. game characters and aliens are now fighting in my neighborhood, outside my (virtual) door."
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Pierrick Thébault, "CyPorn", 2009 [all images courtesy of the artist) "Pierrick Thébault is a French user interface designer and a journalist for Amusement Magazine. He blogs about the convergence of art and media and is interested in video game development. Pierrick is the founder of the llllllllllllllll
GAME ART
"Last Riot, Last Riot 2 AES+F group, 2005-2007""The virtual world generated by the real world of the past twentieth century as the organism coming from a test-tube, expands, leaving its borders and grasping new zones, absorbs its founders and mutates in something absolutely
GAME ART
"Yesterday I started an experiment, which was to figure out how well I could integrate game models into typical art renders. I went back to Steam and experimented with exporting tons of them out. I hit some roadblocks but found out how to do it pretty efficiently. The Source
GAME ART
manipulated screenshots, various resolutions, 2009 Link
GAME ART
"Combining essay, documentary, and narrative-fiction, the film weaves the tale of a legendary gamer's struggle for redemption. 2009 | digital video | color | sound | approx. 60 minutes (in progress)" (Jon Rafman, image: courtesy of the artist) [youtube channel] [link]
GAME ART
Machinima artist Joshua Diltz has just released "6 Days", an experimental documentary that examines the consequences of a military conflict that rages over a period of six consecutive days in a virtual game world. Through the lens of both a static and roaming ground camera, the movie captures
GAME ART
Cory Arcangel, "Beat the Champ (Sega Genesis Championship Bowling: Dana)" (2008) [Images courtesy of the artist + and/or gallery]
GAME ART
Daniel Everett "Speed Run" is an installation showing a classic NES game, Mike Tyson's Punch-Out!! start to finish, no codes, no continues – 24 minute exposure completion time Daniel Everett, "Speed Run" Detail of the game [images courtesy of Daniel Everett - original post here]
GAME ART
Welcome to the desert of the real from paolo pedercini on Vimeo.Paolo Pedercini's "Welcome to the Desert of the Real" (2009) Reverse propaganda video. WTTDOTR is a Machinima filmed with America's Army, the recruiting game produced by the department of Defense. Text from