GAME ART
Game Art: Kristoffer Zetterstrand's "New Minecraft Painting" (2011)
link: Kristoffer Zetterstrandrelated 1 (Italian) - related 2 (English)Submitted By Matteo Bittanti
GAME ART
link: Kristoffer Zetterstrandrelated 1 (Italian) - related 2 (English)Submitted By Matteo Bittanti
GAME ART
"CATCH is a project I put together after a series of disappointing interactions with art. I felt very alienated from high art and was upset by the impression that it was something that was designed to exclude viewers instead of inviting participation. I wanted to make something that was
GAME ART
link: Yann Bauquesne related Submitted by Matteo Bittanti
GAME ART
Francesca Fini, "The Shadow", performance art, interaction design, sounds & graphics, 2010data gloves by Bionica4Dummies (Fini & Trimarchi) ""To be or not to be?" The question is made by remixing the words of Sir Laurence Olivier in his Hamlet. The question is always the same,
PROCEDURAL
"There are a few notable analogues in the literary tradition that reflect or use generative processes in their fiction. Ballard, Aldiss and Murukami all employ dreamlike ‘remixes’ of the world and language in their texts. Solaris by Stanislaw Lem is fascinating in the extent to which the author documents
PAINTING
Korakrit Arunanondchai, SUNGOD 8x8 ft Acrylic on canvas, UV Light. 2008 Korakrit Arunanondchai, MOONGOD 10x8 ft. Acrylic on paper cut outs, UV Light. 2008 Korakrit Arunanondchai, Black Rainbow, Acrylic on paper 76x 55 inch 2009 Korakrit Arunanondchai, WARZ, Acrylic on paper 76-55 inch 2009 "Korakrit Arunanondchai (1986-) was
INSTALLATION
Interactive game cabinet with touchscreen and electric wires, 8 videos "Street Fighters” addresses the delicate theme of death at work in Italy, the country with Europe’s highest professional mortality rate. An unfortunate record of more than 1300 victims a year, meaning that 4 or 5 workers die every
ART GAME
Matthew Bradley, Spectrum, Unreal Tournament 3 mod, 2009-2010 "Spectrum is an unconventional deathmatch mod for Unreal Tournament 3 (UT3) where players use lights to navigate and kill enemies. Set in complete darkness, players light the ground beneath them, leaving a trail of colour as they move. Spectrum is
INTERVIEW
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of our ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the
GAME ART
Baden Pailthorpe, ThingmajigLambda print on metallic paper, face mounted on glass and aluminum, 118 cm x 83 cm, 2009 Baden Pailthorpe,Vromopsarrakas, Lambda print on metallic paper, face mounted on glass and aluminum, 118 cm x 83 cm, 2009 Baden Pailthorpe, Krawdad, Lambda print on metallic paper, face mounted on
Digital Print
Leo Caillard, War Game, 2010 Published on Amusement magazine, December 2010 link: Leo Caiilard Submitted by Matteo Bittanti
GAME ART
"Inspired by Bruce Nauman’s 1973 work “Tony Sinking into the Floor, Face Up and Face Down”, 9 dancers outfitted in fanstay armour recreated his performance in slow motion combined with movements based on computer game death animations, this piece was accompanied by a high volume binaural beats reputed