GAME ART
Game Art: Ashley Anderson's "Famigun" (2011)
Ashley Anderson, Famugun, 2011 Acrylic on poplar 6 x 10 1/2 x 3/4 inches Nintendo Famicom Link: Ashley Anderson's shop. related Submitted by Matteo Bittanti
GAME ART
Ashley Anderson, Famugun, 2011 Acrylic on poplar 6 x 10 1/2 x 3/4 inches Nintendo Famicom Link: Ashley Anderson's shop. related Submitted by Matteo Bittanti
EVENT
"Installed @Indonesia/BNI Building. We used 6 projectors, 3 Microsoft Kinects on 3 PCs , OpenNI for interaction, with all of it stitched together with a specially made 16 point correction program. When posing in front of the camera, turns into animal characters, and sensing movement of their body."
DANCE
"‘Figure 2.’ is a multimedia post-modern dance piece presented in anaglyph 3D. It combines projected 3D visuals with live performers, attempting to create a unified physical space for both. It was performed at at the Nuffield Theatre at Lancaster University in May 2011. The piece uses motion-capture
INSTALLATION
"Kinect Graffiti is a digital graffiti tool using "Microsoft Kinect" camera. Idea behind this project is to use the kinect to track the motion behind graffiti. Visualizing the body and drawing trough different angles in realtime, Understanding surrounding space, pausing the time, etc... Kinect Graffiti™ is a
GAME ART
Above: First Person Shooter Ai Weiwei Edition (2011)Below: First Person Shooter (2006) In support of the current situation regarding Chinese artist Ai Weiwei, Aram Bartholl has trasformed d his “First Person Shooter” (2006) paper glasses into “Fuck Everything” glasses. A clever example of do-it-yourself art: to get
EVENT
Matteo Bittanti and IOCOSE, Game Arthritis, 2011 "Matteo Bittanti and Domenico Quaranta, the authors of the very enjoyable and clever book GameScenes. Art in the Age of Videogames, are onto great game art adventures again. This time, they curated an exhibition that celebrates the work of Italian artists who
ART GAME
"First experiment using my "INTERACTIVE COLLAGE MACHINE", an interactive collage controlled by me in real time. Music: Boh blues (outro) by Diego Perugini. The video was made using kinect and quartz composer programming with the amazing "Tryplex toolkit" by oneseconds. Many thanks to the fantastic
INSTALLATION
"Build Up! is a playful, collaborative, interactive installation by the LAB at Rockwell Group for the 25th Anniversary National Building Museum Honor Award Gala on May 17, 2011. Build Up! invited guests of the gala to work together to create a virtual cityscape that is projected onto a suspended
ART GAME
"System created with processing, for producing music from QR codes and a separate system for controlling a player’s direction in the snake game." (Will Hadorn) Link: Will Hadorn Submitted by Matteo Bittanti
ART GAME
"“Laberinto” is a prototype for a spatial-sonic navigation tool, developed using a game engine technology , specifically, the Unity 3D Game Engine (although other options are also available). A “circular maze” scene is then proposed and a number of sonic spheres are displayed throughout the place, each of them
ART GAME
Talkguests: Julian Oliver, artist Greg Trefry, game designer Claudia Becker, media researcher Kristoffer Gansing, artistic director Host: Uke Bosse Plus Game: The Duel by Greg Trefry Plus Installation: Double Ego Xray by fubbi.com Link: Game Culture Circle: Reality Submitted by Matteo Bittanti
ART GAME
Photo gallery courtesy of Domenico Quaranta Link: ITALIANS DO IT BETTER!!