GAME
Game Art: Cameron Aski's "Title Scream" (2011-)
Cameron Aski, Title Scream, Animated gifts, 2011-ongoing Link: Title Scream Submitted by Matteo Bittanti (via Jason Kottke)
GAME
Cameron Aski, Title Scream, Animated gifts, 2011-ongoing Link: Title Scream Submitted by Matteo Bittanti (via Jason Kottke)
GAME ART
Chris Reilly, "Flat Self Portrait (Preparation for Entering an Abstract Landscape/Something I’ve Always Wanted to Do)", inkjet print, 32″x32″, 2007 "One of a series of self-portraits that are the product of preparing a model of myself for insertion into a 3D, first-person
GAME ART
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of an ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the
ART GAME
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of an ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the
GAME ART
Link: Lana Del Rey Submitted by Matteo Bittanti
GAME ART
Tomohiro Nishikado: The Space Invader, digital image, 2011 "Mosaic portrait of Space Invaders' father Tomohiro Nishikado. Made for the book Gadgets, Games, Robots and the Digital World published by DK Books (Dorling Kindersley, Penguin Books, UK). I have tried to use only the 8 basic colors of the
GAME ART
From the top: "Sweater", "Big Lights", Sweater 2", "BrightPattern" & "Landscape 1". Link: Jeff Aaron Bryant Submitted by Matteo Bittanti
PROCEDURAL
"...Anthony Warnick’s installation is a soccer scoreboard projected on the east wall of the Main building. In addition to score and time, the projection will include data about the two teams (Communists vs Capitalists) that have been created in advance. The game is played live and scored based
MACHINIMA
Gallery of Modern Art, Queensland, Brisbane, Australia. Installation detail, Photographed by Carl Warner (via: Chris Howlett) "Metropolis I, II & III" uses the game SimCity Societies to construct three imaginary and psychological zones in order to create a meditative space for reflection, seduction and poetic, apocalyptic reverie. Abstraction,
GAME ART
Baden Pailthorpe's "Untitled", 2011 Link: Baden Pailthorpe Related Submitted by Matteo Bittanti
GAME ART
Jon Jordan, "Gamer hands leipzig #3. multi-coloured fingernails on the PS3 DualAxis", Digital photograph, 2006 Jon Jordan, "Xbox 360 Hands", Digital photograph, 2006 Jon Jordan, "Tetris world record hands, the hands of James Clewitt, the unofficial world record holder on Tetris arcade (or so
ART GAME
GameScenes is conducting a series of interviews with artists, critics, curators, gallery owners operating in the field of Game Art, as part of our ongoing investigation of the social history of this fascinating artworld. Our goal is to illustrate the genesis and evolution of a phenomenon that changed the way