PIXEL ART
Game Art: Max Capacity's "SimCityScape" (2013)
At GameScenes we are mesmerized by Max Capacity's GIF series. The latest one pays homage to the classic SimCity. Pure love. LINK: Max Capacity Submitted by Matteo Bittanti
PIXEL ART
At GameScenes we are mesmerized by Max Capacity's GIF series. The latest one pays homage to the classic SimCity. Pure love. LINK: Max Capacity Submitted by Matteo Bittanti
GAME ART
44th and Landis: Performance is a live sound art performance by American artist Margaret Noble. As she writes in her statement, 44th and Landis: Performance creates "an experimental narrative that blurs the lines between two distinctive time periods: 1980s urban culture and the Victorian era. Through music boxes, toys,
ESSAY
"Bringing together the insights of assemblage theory, pragmatist aesthetics, and the sociology of art, this paper examines the cultural legitimation of ‘artgames’ as a category of indie games with particularly high cultural status. Passage (PC, Mac, Linux, iOS, 2007) serves as a case study, demonstrating how a diverse range
ART GAME
Brown University's senior student Aimei Kutt's Sonata looks (and sounds) like a creative remake of Rez, but it's actually created from scratch in Java and OpenGL. This project was developed for a course titled 2D Game Engines in collaboration with Parker Porfilio. As Events
GAME ART
Brooklyn-based artist Aaron Sherwood - who is also Artist in Residence at the Tribeca Performing Arts Center, as well as a Masters Degree candidate at NYU's Interactive Telecommunications Program - has developed an interactive installation with the collaboration of Mike Allison. "A stretched sheet of spandex acts
BOOK
"Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design, Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around
GAME ART
Most Game Art focuses on the product, rather then the process. There are, however, a few exceptions. The always stimulating Kent Sheely provides a terrific documentation of one his most interesting projects, Day of Defeat. As you may remember, in October 2011, Sheeley updated his seminal series "DOD: A
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Described by the artists, Lola Ajima and Yukao Nagemi, "a couple of European artists, who explores the association of free hand drawing through interactive digital graphics with bass improvisation and urban and organic soundscapes" as "The post-modern marriage of Conway and Clouzot", d-CONT is an interesting
GAME ART
"In this video self-portrait titled Default Avatars, I explore the racial appearances of default avatars by becoming the "start from scratch" male Mii, a character which remains the same on the console across the globe" (Wes Wilson, 2010) Previously Related: Marquee Cornblatt (2007); Robert Petrosino (2010)
GAME ART
Australian visual artist Georgie Roxby Smith's new machinima was developed within Skyrim. Quite a sisyphean twist on Scott Snibbe's The Falling Girl (2007)! You may remember Smith's previous work, Uncomposed (After Titian After Georgione). LINK : Georgie Roxby Smith Submitted by Matteo Bittanti
GAME ART
Coll.eo, After Cars, Digital prints, 2012 "AFTER CARS is a photographic documentation of digital sculptures created by Coll.eo within Garry’s Mod v. 13. GMOD is a sandbox physics game based on a modified Source Engine originally introduced in 2006. Alternating a surrealist sensibility with a dark,
ART GAME
"Paradis Perdus is a student project developed by a bunch of students [Sergey Mohov - game design and programming, Fabian Bodet - artwork and art direction, Mitthieu Bonnopff - music and sound design] of ENJMIN in course of exactly one month. Paradis Perdus is a game of exploration and