Lecture: COLL.EO'S "MAKE GAMES THAT MATTER" (Siena, June 16, 2014)
On June 16, 2014, Colleen Flaherty and Matteo Bittanti were invited to participate to an international workshop on GAMING, ART, AND CULTURE in Siena, Italy organized by Professor Pier Luigi Sacco and Nicola Tripet. The event took place in the Bibliotechina of Santa Maria della Scala, located in Piazza del Duomo, a truly outstanding venue.
Speakers included Simon Egenfeldt-Nielsen (Serious Games Interactive), Panagiotis Petridis (Serious Games Istitute), Paul Manwaring (Glimworm), Davide Spallazzo & Ilaria Mariani (Politecnico di Milan), Ian Bogost (Persuasive Games), and Matteo Bittanti & Colleen Flaherty (COLL.EO),
TitledGAME DESIGN, CRITICAL PLAY, GAME ART, COLL.EO's presentation focused
on three main themes: Game Design, Critical Play, and Game Art. Specifically, COLL.EO introduced three game design ideas: GRAND THEFT SCHOOL, SIMGENTRIFICATION and REAL DRIVING. The full text is available hereSubmitted by Matteo BittantiRelated articles