Lecture: COLL.EO'S "MAKE GAMES THAT MATTER" (Siena, June 16, 2014)

On June 16, 2014, Colleen Flaherty and Matteo Bittanti were invited to participate to an international workshop on GAMING, ART, AND CULTURE in Siena, Italy organized by Professor Pier Luigi Sacco and Nicola Tripet. The event took place in the Bibliotechina of Santa Maria della Scala, located in Piazza del Duomo, a truly outstanding venue.

image from upload.wikimedia.org
Source: Santa Maria della Scala, Siena, Italy, Wikipedia

Speakers included Simon Egenfeldt-Nielsen (Serious Games Interactive), Panagiotis Petridis (Serious Games Istitute), Paul Manwaring (Glimworm), Davide Spallazzo & Ilaria Mariani (Politecnico di Milan), Ian Bogost (Persuasive Games), and Matteo Bittanti & Colleen Flaherty (COLL.EO),

Titled 

GAME DESIGN, CRITICAL PLAY, GAME ART, COLL.EO's presentation focused

on three main themes: Game Design, Critical Play, and Game Art. Specifically, COLL.EO introduced three game design ideas: GRAND THEFT SCHOOL, SIMGENTRIFICATION and REAL DRIVINGThe full text is available hereSubmitted by Matteo Bittanti

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