Game Art: Zul Arifin's "Real Life vs. Video Games" (2011)

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Zul Arifin, Potrero's San Francisco, digital photograph, 2011

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Zul Arifin, Tower for Sale, digital photograph, 2011

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Zul Arifin, BIO DSL Only, Digital photograph, 2011

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Zul Arifin, Auto Car City Car Wash, Digital photograph, 2011

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Zul Arifin, BAPS Shri Swaminarayan Mandir, Digital photograph, 2011

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Zul Arifin, Hayes and Octavia, Digital photograph, 2011

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Zul Arifin, Roads to Lights, Digital photograph, 2011

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Zul Arifin, Giant City Buddha and a Homeless Person, 2011

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Zul Arifin, Universal Switch, Digital Photograph, 2011

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Zul Arifin, Pigeon Point Lighthouse, 2011

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Zul Arifin, Kayo's Fairy 2, digital photographs, 2011

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Zul Arifin, 2nd Street, digital photograph, 2011

Compare and contrast: If British graphic designer Aled Lewis is bringing game aesthetics into the so-called "real world" by manipulating digital photographs that present an uncanny element (i.e. 8-bit, pixellated characters in an otherwise realistic setting), San Francisco-based photographer Zul Arifin is using HDR effect to transform the urban landscape into a videogame space that resembles Grand Theft Auto (take "Tower for Sale", for instance), but also Fallout 3 (the pre-apocalyptic sky of "Potrero's San Francisco", "Roads to Light", "2nd Street"), EA's skate ("BIO DSL only") and every possible racing game that you can imagine ("Auto Car City Car Wash", "Hayes and Octavia"). Or first-person shooters, for that matter ("BAPS Shri Swaminarayan Mandir" - "Universal Swicth" is basically Half-Life 2). Or adventure games, for that matter ("Pigeon Point Lighthouse" as Myst). And RPG games, too ("Kayo's Fairy 2" as Fable/EverQuest). Quite fascinating.

link: Zul Arifin

related: Alex Lewis's "Video Games vs. Real Life" (2011)

Submitted by Matteo Bittanti (thanks to Mission Mission!)

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