Game Art: Zach Nader's "Optional Features Shown" (2012)


The artistic playfulness of the project lies in a remarkable use of the "ghosting" metaphor, which is relevant for digital gaming as a whole - it has been explored in Game Art before, consider, for instance, Riley Harmon's early work - and especially central in the racing game genre. Clever and intriguing.

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: Zach Nader

Submitted by Matteo Bittanti (via Clint Enns)

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