Game Art: Zach Nader's "Optional Features Shown" (2012)
The artistic playfulness of the project lies in a remarkable use of the "ghosting" metaphor, which is relevant for digital gaming as a whole - it has been explored in Game Art before, consider, for instance, Riley Harmon's early work - and especially central in the racing game genre. Clever and intriguing.
LINKSubmitted by Matteo Bittanti (via Clint Enns)