Game Art: Tony Patrickson's That (1995)
Described as a "reflexive mechanism in which the face of the viewer provides the playing surface via live video," That is an early experiment in virtual projection and digital identity by Tony Patrickson made in 1995 for the Project Arts Centre in Dublin. As Patrickson explains, That consists of
A computer game and video installation designed for the 1995 Live Art Week at the Project Arts Centre in Dublin. The installation functioned as an interactive environment in which the player of the game (designed specifically for the exhibit) had their face inserted into the playing area via the use of live video in conjunction with a genlock. The resulting combination of imagery was then projected in real-time onto a wall, the audience thus appearing self-consciously within the game they were playing.
Tony Patrickson trained in performance art and sculpture at the University of Ulster and Epsom College of Art & Design. Since 1988 he has exhibited performance and multimedia artwork nationally and internationally; more recently this work is research-led in virtual imaging for film and arts environments. He has lectured in multimedia at GMIT since 1998 and is currently completing a Masters in Film Theory. He teaches at GMIT, in Ireland.LINK
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Tony Patrickson