Game Art: Tony Patrickson's "That" (1995)
Early example of Game Art from the mid-Nineties, courtesy of new media artist Tony Patrickson:
"A computer game and video installation designed for the 1995 Live Art Week at the Project Arts Centre in Dublin. The installation functioned as an interactive environment in which the player of the game (designed specifically for the exhibit) had their face inserted into the playing area via the use of live video in conjunction with a genlock. The resulting combination of imagery was then projected in real-time onto a wall, the audience thus appearing self-consciously within the game they were playing." (Tony Patrickson)LINK
Submitted by Matteo Bittanti