Game Art: Sandra "s-ara" Araújo's "Runtime Error" (2013)
"Video games are emergent systems with their own particular internal relationships. This animation mashes up and deconstructs game spaces taking on a multitude of forms, from scrolling on one axis to several separate screens. The blocky 2D grids plasticity is emphasized through a reduced color palette in order to favor formal representation of early videogames against the photorealistic, logically consistent 3D game spaces of recent years." (Sandra Arajou)LINK
Submitted by Matteo Bittanti