Game Art: Peter Burr's Pattern Language (2016)

image from artfcity.com
From the Peter Burr exhibition Pattern Language

Peter Burr's new project is titled Pattern Language - titled after the seminal work by Christopher Alexander that influenced SimCity-designer Will Wright among others - is an immersive multi-channel video environment developed with programmer and video artist

Mark Fingerhut,

artist

Brenna Murphy,

game design

er Porpentine Charity Heartscape,

and c

omposer John Also Bennett. Starting tomorrow, Sunday September 25 2016, the author of the 4-channel video installation Cave Exits will showcase his latest work at 3-Legged Dog Art & Technology Center in the Financial District in Manhattan. Pattern Language uses footage from a video game called Aria End that Burr is currently developing with celebrated author of interactive fiction Porpentine

. According to Creative Capital, which is funding the project - "Aria End employs the video game concept of an endlessly mutating death labyrinth, projecting this world inside a 4-channel video cube."

Below is the official statement:

"Pattern Language" is a term coined by architect Christopher Alexander describing the aliveness of certain human ambitions through an index of structural patterns. Some advocates of this design approach claim that ordinary people can use it to successfully solve very large, complex design problems. In this installation, Peter Burr employs the vocabulary of Alexander’s system towards the construction of an endlessly mutating death labyrinth, projecting this world inside an immersive multi-channel video environment.

image from artfcity.com
From the Peter Burr exhibition Pattern Language

Peter Burr (b. 1980) is an artist from Brooklyn, NY, USA specializing in animation and performance. His work has been presented at venues across the world including Le Centre Pompidou, Paris; Reina Sofia National Museum, Madrid; and MoMA PS1, New York. His recent work explores the concept of an endlessly mutating death labyrinth and is being expanded into a video game through the support of Creative Capital and Sundance. Previously, he worked under the alias Hooliganship and in 2006 founded the video label Cartune Xprez, through which he produced live multimedia exhibitions showcasing artists working in experimental animation. Among his most fascinating game-based projects are Cave Exits and The Mess.

Peter Burr, The Mess, Written by Porpentine Music and sound design by John Also Bennett Additional animation by Brandon Blommaert, Mike Heavers, and Brenna Murphy
Peter Burr, Cave Exits, Written and Co-Designed by Porpentine  Music by John Also Bennett  Additional animation and interactive design by Brandon Blommaert, Mike Heavers, and Brenna Murphy

Pattern Language opens tomorrow, Sunday Sepetember 25 2016 at

3LD Art & Technology Center


80 Greenwich Street
New York City, NY

LINK: Peter BurrLINK: 3-Legged Dog

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