Game Art: Pete Clemens' "The Van Gogh Village" (2013)
A 3D visualisation of some of the locations and views that Vincent Van Gogh painted during his time in Arles, France. by Pete Clemens aka Mudpuddle UK.
LINKSubmitted by Matteo Bittanti
A 3D visualisation of some of the locations and views that Vincent Van Gogh painted during his time in Arles, France. by Pete Clemens aka Mudpuddle UK.
LINKSubmitted by Matteo Bittanti
For the 2023 exhibition Re_spawn, also at The Hole, Zefeldt revisited GTA V and GTA Online after several years of technical and conceptual refinement. Here, the emphasis falls more explicitly on avatar identity and the blurring of realities. The show consists of paintings drawn from sessions in which his
Benjamin Poynter has spent more than a decade using game engines as instruments of introspection. From the VR allegory Story Generating Apparatus to the machinima-adjacent CHEnd and the arcade installation Everything Not Saved Will Be Lost, his projects trade adrenaline for memory and self-narration. With Memory Tapes | Immersive and Mixed
Mathew Zefeldt’s paintings arise from an unusual kind of studio: the open world of Grand Theft Auto V. The artist uses the fictional state of San Andreas as a mobile image-bank, roaming the environment with an avatar modelled on himself and waiting for “poetic moments” to appear: spectacular crashes,
LifeStream digital video (1920 x 1080), color, sound, 6’ 26”, 2020, Iran created by Bahareh Khoshooee introduced by Matteo Bittanti In LifeStream, produced during the first month of the 2020 COVID-19 lockdown, a week of continuous Instagram broadcasting culminates in a hand-off: the artist’s apartment and routines are reconstructed