Game Art: Matt Sheridan's "Disinformation Breakdown" (2008)
"This projected-fresco-painting-as-video-game abstractly investigates the ambivalences and concerns of an art student in a time of a war (never mentioned or discussed by my peers) working within a former military industrial complex testing facility (Art Center College of Design's South Campus Wind Tunnel, in Pasadena CA) where delivery systems for weapons of mass destruction were tested and designed. Does being an artist in a building loaded with that history suggest complicity to war in general? When structures' inherent backstories are obscured and co-opted, how can artists confront cultural complicity to avalanches of distractions from every front? Using large-scale animation projections and a soundtrack only accessible by cellphone, Disinformation Breakdown identifies multiple elephants in the room for mass consumption, but most specifically the cultural impact of the redaction of war from public awareness." (Matt Sheridan)
Matt Sheridan works in animation video installation, short film, painting and collage. His award-winning work focuses on power relations between bodies and information.
Link: Matt Sheridan
Submitted by Matteo Bittanti