Game Art: Lee Fellarca's "Kinect Point Cloud Visualizer" (2011)

"The underlying idea here is something along the lines of a realtime VJ-like performance tool. This is a work in progress. Using openFrameworks, Kinect point-cloud data is collected in a sequence of frames that can be saved to disk and played back on demand. Points beyond a specified depth are filtered out, and a bounding box is calculated to form the basis of some simple dynamic interactions." (Lee Fellarca)

Link: Lee Fellarca

Submitted by Matteo Bittanti

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