Game Art: Kurt James Werner's "GLG" (2013)

GLG, an audio/visual piece, remiered at Stanford University's Center for Computer Research in Music and Acoustics (CCRMA) on April 25, 2013, as part of the "Music and Games" multimedia concert. Werner deconstructed a classic arcade game, Galaga and wrote a series of detailed posts to explain his techniques, e.g. code-assisted databending, cathode ray tube emulation, etc. Here's an example:

"My upcoming composition involves both sound and video components. I employ a variety of standard and home-brew techniques for synthesizing and modifying sounds (using Matlab, Max/MSP, Ableton Live,ChucK, Grace, &c.).

Before discussing these, I should talk about where I get raw source materials. Some of my audio source materials will be drawn from the game itself.

There are a variety of ways to sample the sound effects and music from Galaga. I will discuss a few of them. There are advantages and disadvantages to each method, relating to their ease, available sampling rate (fs) ,lossy compression status, signal-to-noise ratio (SNR), &c." (Kurt James Werner)

Kurt James Werner is a composer of electro-acoustic / acousmatic (&c.) music, author of digital signal processing code & compositional algorithms, avid circuit-bender, & graduate student Ph.D. candidate in Computer-Based Music Theory and Acoustics (CBMTA) at Stanford University's Center for Computer Research in Music and Acoustics (CCRMA, pronounced "karma").

LINK

: Kurt James Werner

Submitted by Matteo Bittanti

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