Game Art: Justin B. Evans' "Indifferent Duck and the Sprite Sculptures" (2006)
I'm a child of the 80s and I like Nintendo. Sprites have a deep nostalgic and aesthetic resonance with me because of that. The word sprite here does not refer to a mythical fairy creature, a popular soft drink from the fine people of Coca-Cola, or even the seldom used definition for a spayed ferret. Instead, "sprite" refers to two-dimensional pre-rendered transparent image or animation that is used in video games. For my thesis, I've taken these sprites and created sculptures based on them. I have created "Sprite Sculptures". [...]
Sprite art can essentially be boiled down to sculpting a digital image one pixel at a time. What I'm doing with my sculptures is giving this technique a more tangible practice by using wooden cubes instead of pixels. Making sprite sculptures breaks the two biggest limitations of sprites; that they can only exist digitally and two-dimensionally. I want my sculptures to look like they suddenly hopped out of the screen and now tangibly exist, scuttling amongst our shins." (Justin B. Evans - Senior Thesis project, 2006)
Link: Justin B. Evans
Submitted by Matteo BIttanti