Game Art: Jörg M. Colberg's "American Pixels" (2009 - 2010)
"American Pixels’ series is a pixel experiment created by Jörg M. Colberg in (2009 – 2010). ‘Image formats like jpeg (or gif) use compression algorithms to save space, while trying to retain a large fraction of the original information. A computer that creates a jpeg does not know anything about the contents of the image: It does what it is told, in a uniform manner across the image. [...]
As computer technology has evolved to make artificial images look ever more real - so that the latest generation of shooter and war games will look as realistic as possible - acomp is intended to go the opposite way: Instead of creating an image artificially with the intent of making it look as photo-realistic as possible, it takes an image captured from life and transforms it into something that looks real and not real at the same time. What is more, it produces images that have spatial depth: as you zoom in you can see more and more details. acomps are designed for a wall: The viewer has to be able to walk back and forth in front of them." (Jörg M. Colberg)
Link: Jörg M. Colberg
Submitted by Matteo Bittanti (Via Valentina Tanni, via Triangulation Blog)