Game Art: Jonathan Vinel's Martin Pleure (Martin Cries) (2017)

Jonathan Vinel, Martin Pleure, 2017, previewJonathan Vinel's latest film, Martin Pleure (Martin cries) was created with Grand Theft Auto V and debuted at the 2017 edition of the Berlin Film Festival. image from www.berlinale.deFilm screening in Berlin, February 2017

The film, which centers on loss, longing, grief, and the meaning of friendship, is 16 minute long. A short preview is available on

vimeo.

Below is the synopsis:

Martin cries. He is alone. He woke up in the morning and all his friends were gone. Disappeared. Just not there. He sets off to look for them. And he searches everywhere, in the city, in the mountains, in the rivers, but he doesn’t find them. That makes him furious. Really furious – really sad. Rage, violence, longing, loneliness. Without fear of great feelings, without fear of one's own courage and without fear of violence, Jonathan Vinel tells a story of love and loss entirely based on elements from the computer game Grand Theft Auto V – beyond all kinds of tawdry notions and with extremely concrete physicality.
image from www.berlinale.de
Jonathan Vinel, Martin Pleure, 2017, still frame

Vinel has previously appropriated games for cinematic purposes. Consider, for instance, his short movie Notre amour est assez pouissant (2014), a video game "love story":

LINK

:

Jonathan Vinel 

(via

Motherboard

) (all images courtesy of Berlinale)

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