Game Art: Joe Alterio's "There's No One There" (2011)
"A series of images in plate and silkscreened poster form that ask questions about the level we're stuck on. [...]
As a 33 year old now, a great deal my youth was spent indoors, camped behind a computer screen, playing the early versions of first-person-shooters and walk-through RPGs in the Sierra line. My parents were barely on speaking terms, I was getting shit in school, and the glow of childhood was fading rapidly; I found solace in these games because provided not only a distraction, but a sense of real accomplishment – getting to the next stage, unlocking the door, gaining access to the spacecraft – these felt like real wins. It’s through this lens that a difficult level to beat was an acceptable challenge, but one in which there seemed to be no real solution brought bubbling forth some existential fears that stick with me to this day. To use a clunky metaphor, a man with a gun blocking my exit from a dark alley is a scary but solvable puzzle. However, if the man is absent, but the alley has no exit, and I’m forced to explore endlessly for a way out, one that doesn’t exist – I find this terrifying beyond belief." (Joe Alterio, 2011)
Link: Joe Alterio
Submitted by Matteo Bittanti (source: .tiff)