Game Art: Ignacio Pecino's "Leberinto" (2011)

"“Laberinto” is a prototype for a spatial-sonic navigation tool, developed using a game engine technology , specifically, the Unity 3D Game Engine (although other options are also available). A “circular maze” scene is then proposed and a number of sonic spheres are displayed throughout the place, each of them containing a particular and characteristic sound which is played whenever the user gets close to it. Sounds are distributed in space according to their spectromorphological properties (note the graphic squeme), thus helping the user to find his path to the center of the maze. In addition, some pre-composed sections can be found in several strategic locations, contrasting with the visual monotony of the maze, and offering a more conventional electroacoustic miniature. In the given video example a “morphing” cube is displayed and sounds try to emphasize its “gestural” and spatial qualities. However, these pre-composed material could be also given a certain degree of interactivity in a future development. Once the user gets to the centre of the maze, a visual and sonic reward is achieved when a “whole” view of the maze is shown, while sounds are now reproduced simultaneously instead of linearly (in time). Therefore, the focus is now on the textural quality of the mix instead of sequential relationships." (Ignacio Pecino)

Link: Ignacio Pecino

Submitted by Matteo Bittanti

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