GAME ART: Gottfried Haider's "Hidden in Plain Sight" (2008-2009)
"While a computer game is running, both the game and the compiler that turns readable program code into executable machine code are themselves being compiled. This endless, recursive bootstrap cycle creates a myriad of short-lived 3D environments, which have the insignia of the process written on their walls." (Gottfried Haider)
LINKSubmitted by Matteo Bittanti
Images courtesy of UCLA Game Lab