Game Art: Emilie Tappolet's "Geek Run" (2011)
"Geek Run is an interactive installation that aims to break the wall between the physical and virtual worlds by using wooden cubes as a tangible interface for a collaborative game, in combination with a Kinect controller. [...] The new version of the game was designed and developed during a two weeks residency, organized in partnership by V2_Lab and the Master in Media Design at Geneva University of Art and Design and presented at the International Symposium on Augmented Reality in Basel." (Emilie Tappolet)
Link: Emilie Tappolet
Submitted by Matteo Bittanti, Images and videos: Emilie Tappolet