Game Art: Chris "paperkettle" Novello's "super mario spacetime organ (illucia & soundplane)" (2013)
A critical inquiry into Super Mario Brothers from Chris Novello aka paperkettle, the master of ludic codebending: "Conceptually, it is like Super Mario meets Groundhog Day. Mario's universe computer / time machine gets caught in hellish loops."
"In the video, I directly manipulate the RAM of Nintendo's Super Mario Brothers to transform it from a game into a strange instrument. I use two hardware controllers: illucia (a patchbay instrument I designed that lets me connect computer software with cables), and the Soundplane (an amazing multitouch surface by Madrona Labs).I begin by playing the game as one normally would, just using buttons on illucia.. but I also have access to the game's memory, so I use the Y axis on the Soundplane to alter the value in the memory address that determines Mario's Y position onscreen. This is how I make Mario fly and hover during the playthrough." (Paperkettle)LINK
Submitted by Matteo Bittanti