Game Art: Chris "paperkettle" Novello's "super mario spacetime organ (illucia & soundplane)" (2013)

A critical inquiry into Super Mario Brothers from Chris Novello aka paperkettle, the master of ludic codebending: "Conceptually, it is like Super Mario meets Groundhog Day. Mario's universe computer / time machine gets caught in hellish loops."

"In the video, I directly manipulate the RAM of Nintendo's Super Mario Brothers to transform it from a game into a strange instrument. I use two hardware controllers: illucia (a patchbay instrument I designed that lets me connect computer software with cables), and the Soundplane (an amazing multitouch surface by Madrona Labs).
I begin by playing the game as one normally would, just using buttons on illucia.. but I also have access to the game's memory, so I use the Y axis on the Soundplane to alter the value in the memory address that determines Mario's Y position onscreen. This is how I make Mario fly and hover during the playthrough." (Paperkettle)LINK

: Paperkettle

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Submitted by Matteo Bittanti

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