GAME ART: BRAM RUITER'S PERPETUAL SPAWNING (2018)
Shot in Grand Theft Auto: San Andreas by Bram Ruiter, Perpetual Spawning is "a timelapse in real-time." Sound design and mix by Tom 'Silkersoft' Schley.
Born in 1980, Dutch artist Bram Ruiter has been working as a professional filmmaker since 2011. His main interests lie with craft, demystification, minimalism and realism. He also designs Frameland and teaches film at ArtEZ and Deltion in Zwolle (The Netherlands) where he currently resides. Ruiter's previous machinima include Endlesss Sea (2015) and Infinite Skies (2011), all created with/in Grand Theft Auto: San Andreas.